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Destroy the Godmodder: AGF edition

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Frankthetriviaman
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Destroy the Godmodder: AGF edition Empty Destroy the Godmodder: AGF edition

Post by Toz76 Sun Nov 01, 2015 2:59 am

Allgamia is under siege. The towns of General Discussion and Number Games have been destroyed. Ask a stupid question, get a stupid answer street is a war zone. The AG's, fighting from their base in Creativity Board City, are fighting against the foe who has claimed this street as his lair: destroy the Godmodder!

Now, as the powerful Godmodder unleashed his Spambots on Ask The... Games City, he spotted a new group of heroes approaching. He smiled. All too easy. With Toz76 dead, nothing could stand in his way.

_________
Welcome to Destroy the Godmodder, where you... destroy the Godmodder. The rules are below. This RP takes place in a island based of this forum, where boards are cities and threads are streets. The story will begin with a battle in Ask The... Games City, but will go all around the forum as the narrative progresses. As you can see, it takes a while to get going, but is so worth it. I hope the rules make sense...

RULES:
1) You may only post once per round. A round is between two posts by the godmodder. You do not have to post every round, but it is recommended.
2) On each turn, you are given one free action. You may use this action to move, manipulate objects, or control entities. If one or more of your charging objects/entities/attacks reaches full charge on your turn, you can use it as an extra action free of charge.
3) On each turn, you may "charge" an item/attack/entity. Once an item/attack/entity is charged, you may use it.
-Items are objects you can manipulate, whether a potion to charge your attacks faster or a gun to shoot the Godmodder with.
-Attacks are actions that directly harm the Godmodder. You may use existing objects in this attack.
-An Entity is a being you summon to aid you. Entities can be anything, from Sauron to Dora to a clone of yourself.They are easily the most useful, but if you ignore or misuse them, the Godmodder can take control of them, so watch out...
4) In addition to your character, each of your entities can summon one object/attack, boost another player's charging assets, and do one action per turn. Entities can boost entities, but not summon entities.
5) You can "boost" another player's charging Attack/Item/Entity, adding one charge per turn. You may boost up to three per turn.
6) When charging something, you have a set value needed to get the item, and add one charge per turn until you get it. Boosts also add charge. Make sure you use a reasonable value: a simple item or attack can be under twenty, but even the weakest entity has to be at least 100.
7)You have 10000 lives. The godmodder has 100 lives.
Cool At the beginning of the game, everyone is AG (Anti-Godmodder). After the Godmodder loses 5 lives, you gain the option to be PG (Pro-Godmodder) or nuetral (forming a third side).
9) Very few attacks will do damage to the Godmodder. Creativity is his greatest weakness, and your greatest strength.
10) Keep track of your items and entities. Every turn, you must list your items and entities in your "purse". If you forget to list an item, you have dropped it and it is now fair game for other players and even the Godmodder to use.
11) Defeat the Godmodder!
12) If you are confused, ask. Grammar Police will be playing to help people out as well. I'm the godmod, by the way. Twisted Evil

For your convenience, a (really bad) example is below.

Example:
TOZE: I run into the forum, twirling my katana in a way that is physically impossible because I haven't summoned it yet.
Summon Object: Katana 1/25
Summon Object: Cheese Sandwich 1/2

Great Toz Almighty: I sneak up behind the Godmodder and prepare to strike!
Summon Entity: Darth Vader 1/435
Spinning Kick: 1/10
BOOST: Summon Katana
BOOST: Cheese Sandwich

Tozzette: I fall from the sky flailing my arms and crash into the ground.
Bounce-up-and-kick: 1/45
Summon Object: Machine Gun 1/100
BOOST: Summon Katana
BOOST: Summon Darth Vader
BOOST: Spinning Kick

GODMODDER:
I sense Great Toz Almighty's pathetic attack and send him flying. I step on Tozzette, breaking her leg. I simply laugh at TOZE.

TOZE: I hide behind a bush.
CHEESE SANDWICH SUMMONED
I attack with Cheese Sandwich, using it to make the Godmodder hungry.
Summon Katana: 4/25 (+2 from boosts)

GODMODDER:
I have fruit snacks. Cheese Sandwich does no damage.
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Frankthetriviaman Sun Nov 01, 2015 12:56 pm

This one is kind of confusing, but I will give it a go-

Frank: I run into the forum, though it may appear that I am wielding nothing, in fact I have access into hammerspace, meaning my arsenal is practically limitless in size. I hide in a quiet area and summon my first two objects:

Summon object: M-134 minigun
Summon object: Radio with playlist that plays the 100 most annoying songs ever in a continuous loop.

To buy time while I plan, I take the radio, turn it on, and go hide elsewhere while I plan my next move.

Current arsenal: M-134 minigun, radio (hidden)

The music starts playing, and godmodder covers his ears in pain

"NOOO!!! NOT THE HAMSTER DANCE!!!"

*Did I do that right? Is this how a turn goes?

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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by The Number of the Diesel Sun Nov 01, 2015 1:10 pm

I come out from behind the bushes and prepare to attack the Godmodder.
Summoning object: Pizza grenade.


I give the pizza grenade to the Godmodder, who eats it. You can guess what happens next...


*Is that correct, Toz?
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Toz76 Sun Nov 01, 2015 5:49 pm

(Not quite. You can't get items instantly, you have to "charge" them first. Although I think for the first part of the game we'll waive that rule.)

The Godmodder quickly runs to a toilet, and using his immensely fast metabolism, is able to expel the pizza grenade with no damage. The toilet, however, explodes. The area is now littered with shards of porcelain.

The Godmodder happens to like the hamster dance. He begins dancing to it. No damage inflicted (aside from a small scratch from a porcelain shard).
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by The Number of the Diesel Sun Nov 01, 2015 5:52 pm

Diesel 11 slaps his head/facepalms. He is quite ticked, so he flings a sword (that he brought) at the Godmodder.
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Frankthetriviaman Sun Nov 01, 2015 6:04 pm

Frank observes the situation, and plans his next moves

Summoning object: comically oversized toilet plunger
Summoning object: comically oversized crossbow
Summoning object: comically oversized skateboard

(BTW, is there a limit on summoning objects and/or entities per turn? Because it hasn't been specified in the rules yet)

Current arsenal: M-134 minigun, hidden radio, which is now playing "carameldansen", plus objects currently being summoned.

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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Toz76 Sun Nov 01, 2015 7:12 pm

Actually, rules specify two. At least, they should...

Godmodder catches the sword and charges at D11 with it.
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by The Number of the Diesel Sun Nov 01, 2015 8:33 pm

D11 jumps forward and shoots the Godmodder with a gun he brought.
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Toz76 Sun Nov 01, 2015 11:12 pm

First off, that is a completely uncreative attack, so you already have that going against you. Secondly, you never specified how many times you shot. That's a moot point, though, because you didn't summon any bullets. Your attack does no damage.

Godmodder attacks with the sword you threw at him.
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Frankthetriviaman Sun Nov 01, 2015 11:42 pm

I set up the crossbow, plunger and skateboard.  Timing it just right, I shoot the plunger with the crossbow, and it flies towards the god mods' face.  It lands perfectly, blinding him and he ends up walking straight towards the skateboard.  He steps on the skateboard, causing to slip and fall.  But the plunger stays on, rendering him blind.

Summon: ammo belts for My M-134
Summon: a math professor

Current arsenal: m-134 Vulcan, and still hidden radio.  It is now playing the dreaded "brown note" (luckily, I'm immune to it)

The God mod can hear the brown note.

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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by CGT Mon Nov 02, 2015 12:52 am

TGC uses the power of OBJECTION and pokes the godmodder's eye. Summon decisive evidence 1/10 (if you are summoning one thing does it get 2 per turn? If so then 2/10)
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by luctheminecrafter Mon Nov 02, 2015 7:57 pm

Summon: Diablo Nemesis Beyblade
Give Godmodder: Dark Wolf Beyblade

Charge Rip-launcher.

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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Frankthetriviaman Sat Nov 07, 2015 5:35 pm

So... what happens next?

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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by luctheminecrafter Tue Jan 05, 2016 7:40 pm

Someone makes a move.
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Toz76 Tue Mar 01, 2016 10:08 pm

The GODMODDER uses the power of deliberately ignoring this thread for weeks to dodge all attacks. No damage done.
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Grammar Police Tue Mar 01, 2016 10:18 pm

(ANNOUNCEMENT: IN THE INTEREST OF MAKING THIS THREAD MORE INTERESTING, ALL SUMMONS ARE REQUIRED TO BE CHARGED. SEE EXPLANATION IN THE OPENING POST)

Grammar Police slinks in, hiding behind a building and preparing his next move.

SUMMON ENTITY: JESUS (1/50000)
SUMMON OBJECT: LEAD PIPE (1/30)


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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by The Number of the Diesel Wed Mar 02, 2016 9:16 am

Okay, this is just too confusing, so I randomly summon the Grammar Police and throw him...
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Toz76 Thu Mar 03, 2016 12:18 am

(It's not confusing. All you do is summon stuff rather than magically get it)

THE GODMODDER DODGES THE THROW AND CHUCKS A THREAD AT OATH.
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by The Number of the Diesel Thu Mar 03, 2016 8:56 pm

But I'm TNOTB, so I summon Eddie the Head and send him at you.
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Destroy the Godmodder: AGF edition Empty Re: Destroy the Godmodder: AGF edition

Post by Toz76 Fri Mar 04, 2016 12:43 am

You can't just magically summon stuff. You need to "charge" it first, as per the rules. No damage.
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