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Destroy the Godmodder rules thread

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Destroy the Godmodder rules thread  Empty Destroy the Godmodder rules thread

Post by Toz76 Thu Mar 03, 2016 12:40 am

Destroy the GODMODDER is stupidly complex, so I made its own rules thread.

RULES:
1) You may only post once per round. A round is between two posts by the godmodder. You do not have to post every round, but it is recommended.
2) On each turn, you are given one free action. You may use this action to move, manipulate objects, or control entities. If one or more of your charging objects/entities reaches full charge on your turn, you can use it as an extra action free of charge.
3) On each turn, you may "charge" an item or entity. Once an item/entity is charged, you may use it.
-Items are objects you can manipulate, whether a potion to charge your attacks faster or a gun to shoot the Godmodder with.
-An Entity is a being you summon to aid you. Entities can be anything, from Sauron to Dora to a clone of yourself.They are easily the most useful, but if you ignore or misuse them, the Godmodder can take control of them, so watch out...
4) In addition to your character, each of your entities can summon one object, makes an attack, boost another player's charging assets, and do one action per turn. Entities can boost entities, but not summon entities.
5) You can "boost" another player's charging Attack/Item/Entity, adding one charge per turn. You may boost up to three per turn.
6) When charging something, you have a set value needed to get the item, and add one charge per turn until you get it. Boosts also add charge. Make sure you use a reasonable value: a simple item can be under twenty, but even the weakest entity has to be at least 100.
7)You have 10000 lives. The godmodder has 100 lives. Entities have five lives.
Cool At the beginning of the game, everyone is AG (Anti-Godmodder). After the Godmodder loses 5 lives, you gain the option to be PG (Pro-Godmodder) or nuetral (forming a third side).
9) Very few attacks will do damage to the Godmodder. Creativity is his greatest weakness, and your greatest strength.
10) Keep track of your items and entities. Every turn, you must list your items and entities in your "purse". If you forget to list an item, you have dropped it and it is now fair game for other players and even the Godmodder to use. I will keep track of it below in this thread as well, just in case.
11) Talking, moving, and attacking is a free action.
12) Defeat the Godmodder!
13) If you are confused, ask me or Grammar Police. We're the "experts". I'm the godmod, by the way. Twisted Evil

For your convenience, a (really bad) example is below.

Example:
TOZE: I run into the forum, twirling my katana in a way that is physically impossible because I haven't summoned it yet.
Summon Object: Katana 1/25
Summon Object: Cheese Sandwich 1/2

Great Toz Almighty: I sneak up behind the Godmodder and prepare to strike!
Summon Entity: Darth Vader 1/435
Summon Object: 7-iron (Golf Club) 1/20
BOOST: Summon Katana
BOOST: Cheese Sandwich

Tozzette: I fall from the sky flailing my arms and crash into the ground.

Summon Object: Machine Gun 1/100
BOOST: Summon Katana
BOOST: Summon Darth Vader
BOOST: Summon 7-iron

GODMODDER:
I sense Great Toz Almighty's pathetic attack and send him flying. I step on Tozzette, breaking her leg. I simply laugh at TOZE.

TOZE: I hide behind a bush.
CHEESE SANDWICH SUMMONED
I attack with Cheese Sandwich, using it to make the Godmodder hungry.
Summon Katana: 4/25 (+2 from boosts)

GODMODDER:
I have fruit snacks. Cheese Sandwich does no damage.
Toz76
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Destroy the Godmodder rules thread  Empty Re: Destroy the Godmodder rules thread

Post by Toz76 Thu Mar 03, 2016 12:56 am

User inventories

Grammar Police:
Objects:
Lead Pipe (Charging: 1/30)
Entities:
Jesus (Charging: 1/50000)

Frankthetriviaman:
Objects:
M-134 Minigun (unloaded, but he has empty ammo belts)
Radio playing annoying music (hidden)
Comically Oversized Skateboard
Comically Oversized Crossbow (no arrows)
Comically Oversized Toilet Plunger
Entities:
A math professor

Diesel 11:
Objects:
Pizza grenade (destroyed)
Sword (stolen by Godmodder)
Gun (unloaded)
Entities:
Grammar Police Clone (Charging- 1/525)

TGC:
Objects:
Decisive Evidence (Charging- 1/10)

Luctheminecrafter:
Objects:
Diablo Nemesis Beyblade
Dark Wolf Beyblade (Attempted to give to Godmodder; failed)

Other:
Porcelain Shards (from exploding toilet- covering the ground, free for the taking)
Rip Launcher (Lying on ground unclaimed, charged by Luc)
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Destroy the Godmodder rules thread  Empty Re: Destroy the Godmodder rules thread

Post by Toz76 Thu Mar 03, 2016 1:58 am

Rewards for hurting the Godmodder:

Take 1 life: +100 to all charging items/entities
2: Wolf pack appears
3: Entities boosted +200
4: All item charges finished
5: Teams established
6: Money system established
7: Free Gerbil Entity
8: Godmodder can take lives from his foes
9: Free Quiver of 50 flaming arrows
10: Godmodder leaves Ask the... games, attacks rapid-fire-esque games
11: +150 all charges
12: 500$
13: Orc squadron arrives
14: Godmodder can summon objects
15: You can now boost five instead of three
16: Wolfpack returns
17: 723$
18: Godmodder apprentice arrives
19: Heatwave... all players lose three health
20: You can now summon three instead of two
21: Free longbow (for those flaming arrows...)
22: Godmodder Apprentice gains magic abilities
23: Skeletons drones arrive
24: Wolfpack can be domesticated for $1000 per wolf
25: Godmodder flees to forum rules, orcs/wolves/skellies/apprentice follow
26: Skeletons arrive
27: All entity summons completed (or +1000, whichever comes first)
28: Orcs split into two factions; bronze orcs ally with AS
29: Free Kobold entity
30: Tougher and Archer Skeletons arrive
31: Wolves grow weak, leave (excluding tamed)
32: Godmodder can summon entities
33: Bronze Orcs give all players $1928
34: Godmodder deactivates the gravity in Polls, Lists and Trivia
35: Skeleton Elite and Elite Plus arrive
36: Silver and Bronze orcs fight, leaving only five survivors
37: Gerbil Entities die
38: Free Mini Cooper (no gas)
39: Skeleton Duke, Duchess and Elite Archer arrive
40: All summons automatically finished
41: Wolves return stronger than ever
42: $3092
43: Free significant other entity
44: Skeleton King arrives
44: Godmodder has a migraine, drops all his items
45: All orcs but the captain are killed
46: Kobold entity betrays you, joins new Kobold Cult
47: Free Tank (not loaded, needs five-person crew)
48: The skeletons purpose is revealed, and the Lich is as well...
49: Wolfpack greatly weakened
50: Godmodder summons Thor, Zeus, and Osiris, before fleeing to Polls, Lists, and Trivia to met with the lich; apprentice/skellies/kobolds/Captain follow. You must destroy the gods to follow him
51: Free anti-gravity suit
52: $15046
53: Lich agrees to reactivate gravity if the captain is killed (once gravity is reactivated, Godmodder/Apprentice/Skellies/Kobolds will flee to Miscellaneous)
54: +12345 to all charges
55: you can now boost ten
56: Wolves return again, kill any tamed wolves, all but the alpha are destroyed by the Lich
57: You can now summon five
58: Godmodder entities turn on Skellies, all destroyer
59: Free Boeing 747 (no fuel, pilot, copilot, runway, or in-flight meal
60: Boosts now add five instead of one
61: Any surviving kobolds are killed, become skeleton drones
62: All charge amounts are cut in half
63: Apprentice betrays Godmodder, takes another life from him
64: see above
65: If not already done, all enemies flee to miscellaneous
66: Godmodder summons riding dragon
67: Alpha becomes super-territorial, much be killed to reach foes
68: Free Harry Potter entity
69: Godmodder makes inappropriate joke, $43520
70: Apprentice returns, climactic three way battle that ends when Godmodder loses five lives or apprentice dies
71: Godmodder summons Guild of Assassins
72: Break-up with significant other, who becomes a skeleton
73: All summons finished
74: You can now summon 7
75: Godmodder/Guild flees to forum archives, skellies must be utterly obliterated to follow
76: +20 lives
77: If not already dead, the Apprentice must be killed to advance
78: All summons can now be done in under 300
79: All are now AG
80: Ghost of all dead enemies arrive: -537 health
81: Free entity: Abe Lincoln
82: Free item: Jet pack
83: All money automatically spent; money system abolished
84: VEC cameo
85: No reward
86: All summons completed
87: You can now summon 10
88: Guild leader dies, mentions Godmodder's tragic past
89: Godmodder summons 59 dragons
90: Godmodder/Dragons flee to plot-based games, leaves guild behind to hold you up
91: Instant item summons
92: You can now summon entities in 50
93: Godmodder loses summoning entity ability
94: You become demigodmodders
95: Any surviving dragons must be killed
96: Any miscellaneous remaining villians must be killed
97: Godmodder reveals tragic past
98: Godmodder loses summoning ability
99: Godmodder regains all abilities, final showdown
100: Godmodder is defeated!


Toz76
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Destroy the Godmodder rules thread  Empty Re: Destroy the Godmodder rules thread

Post by The Number of the Diesel Thu Mar 03, 2016 8:55 pm

I still don't get it, but whatev's.
The Number of the Diesel
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